April game cancelled... FOR NOW!

Thats the headline for today, yes. I will delay my beloved C++ project with @tobiaseriksson, unfortunately. I am not being all pessimistic, but I just started learning C++ (in class we havn't even talked about pointers or classes yet) so it's really no good to try and make a game with it.
Nevertheless, this has just made me want to learn C++ even more, and I am eagerly attending the C/C++ class.

Thanks to @Koutyboy (aka Moonkis in #1GAM IRC channel) I am now part of #TeamC++ and that makes me super excited about learning and studying C++ really.
So as soon the time has come, I will get on to the C++GameDev train again to finish what I have started with @tobiaseriksson!

So, whats next then?

I am already planning for my next game, yeah! I will make it in Haxe again, since I prefer that over Java. I want to use the HaxePunk Engine again, and I already know my Theme too..

Triforce Seekers!

To all the German folks, if you're interested, go and look into www.triforceseekers.de, it's my little Zelda Community I have built up with my friend @keatonkafei and it's all about the Zelda universe and their flaws (aka Bugs, Glitches and so on).
And as a tribute to this community I want to make a game with it's name as a theme. I have no idea yet what kind of game I want to make. A puzzle game? Adventure? Maybe a textadventure or a point and click adventure? Something weirdly new?
I have asked my community for help, so maybe I can come up with something fun in May!

I am looking forward to this project! Although May will be very stressful and busy for me, I don't have to learn Haxe from srcatch (like in March) and maybe it will work out :)

Today's trivia:
Now I will attend my first ever pen&paper game yes! We're playing Call of Cthulu, it sounds like a real fun, and creepy experience! Have a nice day everyone~


It feels like I have to relearn everything I know about programming

April is tough people!
And don't expect a finished game this month, k?

So long story short, I am in my second semester of computer science now, and I basically have started programming with beginning of the year (first semester was so noobish, I don't count it in) with Java and Haxe.
@tobiaseriksson and I have decided to make this game now with C++ in order to learn something from it. And people, you know, C++ is tough for a beginner!

We're using SFML (Simple Fast Multimedia Library), and we're basically writing our own engine, using a component and factory system. I am super excited about how it will turn out!

The game concept is still very vague, it's going to be a vertical jump and run containing a very evil greek mythology figure in a new light! I don't want to spoil more, in case we change our minds haha!
And with some luck, we are able to release a prototype for this month!
Please stay tuned~


Crazy Lava Taxi Game Thing

This is the game of March!
Whoever has an idea what "Crazy Taxi" is about, and loves Lava... well thats your game!

You are a taxi in the crazy lava city with crazy lava people, and those people want to go somewhere else, and you have to help them with their problem.
But these folks are in a hurry, so you better drive as fast as you can to drive them to their destination.

And please note: DO NOT TOUCH THE LAVA.
It's going to cost you some precious time. And as you know, time is money, and your lifetime is limited and constantly running out.

Everytime you are doing a good job at delivering those people, you get paid with more lifetime. When you're too slow, you still have to deliver them, but you're not going to get anything of the time back!

Your goal is to find and deliver all the people on the map. The game ends when either you found all the people and delivered them or your time goes down to 0.
(Btw, everytime you do touch the lava, you loose 5 seconds!)
So, you're in for the game, yes?
You can easily play it in your browser! Please check out the text below the game for instructions and controls!

This game is written using haxe and the engine haxepunk, with the IDE FlashDevelop.

For older versions and prototypes, follow these Links!