3/05/2013

Post Mortem February: What I've learned from Jetpack Pants

This is another Post Mortem blogpost, and it's all about the lessons I have learned from my second game: Jetpack pants! It' a real simple jump'n'runner game (the pants are automatically running, tho) and it was done probably in about a week (stretched out through February).

Less time leads to less game, no quitting, crunch through the end, bugs can be features, testplaying is essential, graphics are not


Less time leads to less game
I knew there was not enough time for the game I was imagining... I was happy for myself that I've learned this fairly early in the progress. I started early and had something playable even before February. But then finals started and I've spent most of my time learning for exams, obviously!
So basically the game wasn't progressing ... at all.
I had to cut down mostly ALL of my features I planned, aka level selecter, different levels, super-mario-like-jumping. But oh well, at that point I knew the product of this month was kinda trashy anyways, so I was okay with it.
I was very close to, but...

I did not quit.
I was super close. Really. At one point late in the month I was going back and forth from putting it down or quitting that month of gamedeving. And I think that in fact is the most important step in a project: Turn around, look for the reasons why you have started the project, and don't give a fuck about time or quality, just get the fuck up and end it properly! Every project deserves to be done, and after you have crunched through, you will be happy and satisfied with it, and you can be proud that you did it. Reeeaaal proud dude. I mean, now I can be all like "dude I've already made two shitty games hell yeah!".

Once I've reached the wall, I just crunched through it.
This was very helping. I was using the OneGameAMoncth Crunchtime to finish my game. I basically had a 48h deadline to have a finished game! And I was not alone. That way it was easy to get motivated and stay focused on my task. You I even had to finish early because I wanted to go to a party that night, and on the next day I was leaving for an awesome vacation, and I simply knew that theres only one way, that I would be going to other places with an awesome feeling: finish that damn game!

Testplaying is essential, graphics are not
The graphics all costed me about... maybe.... one hour in total? Well, they totally look like it as well, I know I know. And I should've put more testplaying time into it. I barely had time for level design tho, so I will use this knowledge for the next game!

Well. Today I wil start to dig into this month's game!
Let's go!

2/23/2013

Jetpack Pants!


Well here you go!
Sorry I didn't provide any further info, because I crunched through it and I am going skiing until March and oh gawd no time left!
It works the same way as my previous game, you can check it out on "Games" at the top.
Just download it here!
Have fun! And let me know in case you actually won the game, because it gets pretty rough at the end... Yay!
My post-mortem post will com in March, bye bye!

2/19/2013

Updates! (About no Updates and misc)

Well well well.
What should I say.
Okay, first, I just wrote my last exam (it went alright) so I finally feel at ease. I did have a week off before that exam and since I wasn't learning alot, I could have worked on my february game... But from the words you probably already got the point:
I didn't.
I do have an excuse, but that doesn't change the status quo: My game will not be a very finished-like one at the end of the month. PLUS I only have this week left because I am going skiing in the last week of february! My plans are to just make... like 3 levels, and you can't select the level, and then you juuust.. win or die. Whatever. Add some boost maybe. I kind of just want to wrap it up or something...

ANYWAYS
I have big news on my upcoming game(s)!
I teamed up with @tobiaseriksson a very cool computer science student and our ideas are really promising for march! I am super excited to work with him, and I will finally take a huge step away from that terrible java (which by the way is the only language I have learned so far, but the packaging is just aweful), and we will try to work with HAXE! A... I don't know really.
It's funny, we both don't know Haxe alot yet.. but it'll work out just fine!
Go check out my partners website ont www.tobier.se!